Feng Shui for Modern Living Geomancy

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About Geomancy

1. Introduction
Geomancy - divination by earth - ranks alongside the Tarot, Astrology and the I Ching as an important form of Divination. This program provides everything necessary for you to perform your own Geomancy. 

It is based on the original work of Stephen Skinner in his renowned book "Terrestrial Astrology : DIVINATION BY GEOMANCY", published by Routledge and Kegan Paul in 1980.

Geomancy is a very ancient technique, defined by the New English Dictionary as 'divination by means of lines, figures or dots on the earth or on paper, or by particles of earth cast on the ground'. 

It has its roots in Arabic sand divination, and also appears in a number of forms of divination in Africa (ifa or sikidy). 

Early mention of Geomancy is found in the works of Archimedes around 200 BC, but is also mentioned in literature from Persia, India and Islam.

Geomancy is the art of obtaining insight by observing patterns in the earth - allowing the diviner's intuition or the 'spirits of the earth' to guide the patterns and the interpretation. The basic process is (a) to formulate a question (and to write it down so that it does not change during the divination), then (b) make four lines of random dots by scattering stones, drawing on paper, rolling dice or tossing coins. 

These four rows of dots are then used to create a geomantic figure depending on whether the number of dots is Odd or Even.

In this example, the rows of dots were 'Odd, Odd, Even, Odd'. The figure is called "Puer", which means 'boy' in Latin. 

This operation is repeated to form 4 figures - called the four Mothers. Then using a series of complex additions these four figures generate a further 12 figures, with a final figure derived from them, called 'The Judge'. This final figure gives the basic judgement or answer, but other figures can be used for clarity - called the 'Witnesses'.

A number of people in the Middle Ages wrote about Geomancy, including Albertus Magnus, Gerard of Cremona and Thomas Aquinas. Later Henry Agrippa (b. 1468) and Robert Fludd (b. 1574) wrote a number of treatises on Geomancy and other forms of divination, which form the basis of the theories and practice used by this program.

Before divining it is suggested that you make sure that circumstances are favourable. Agrippa suggests that you should not divine on a 'cloudy or rainy day, or when the weather is stormy, nor while the mind is disturbed by anger or oppressed with cares'.

The following sections of this document take you through the details of forming a Question, Casting the Divination and how to make an Interpretation. 

Also included is a section on Astro-Geomancy which uses the Astrological Houses of the Zodiac to provide further insights and interpretation on the basic Geomantic figures.

2. The Question
The Diviner must be in a calm state of mind, as intuition is not going to work well if the diviner is depressed, distracted or frivolous. It should also not be attempted light-heartedly or for idle amusement. Also, do not repeat the same question - if the first reading is obscure or difficult to interpret, the second attempt will be no easier. Try reformulating the question or waiting until a more auspicious time.

The program lets you go through the process of divination, one step at a time.

2.1 Preparation
First prepare yourself. A small pop-up window is displayed, which is intended to make sure you are ready and in a calm state of mind. If you are not feeling calm and prepared you can postpone the divination.

2.2 The Question
Once you are calm and comfortable with the idea of Divination, you can move on to the next step - formulating the Question. A second form is displayed, with an entry box for you to type in your Question (so that you don't forget it or change it during the Divination).

You should also choose a specific category relating to your question - this allows the program to determine the most auspicious day for making this kind of Divination - based on the Planet ruling the category. If the displayed day is not the current day, you may wish to postpone the Divination to a more auspicious date. In many cases the actual day does not matter, and it may be more important to make the Divination rather than wait for several days.

There is no point in trying out Geomancy just 'for fun'. If you want a reliable system, which you can take seriously, then you must treat it seriously. You need to respect the system as if it were a human Oracle - if you use it seriously and with respect, you will be able to take the divination and its interpretation seriously.

In preparing for the Divination, you may wish to prepare your room - perhaps not as well as Campanella (in 1629) who "sealed the room against the outside air, sprinkled it with rose-vinegar and burnt laurel, myrtle, rosemary and cypress. The room was hung with white silken cloths and decorated with branches. Two candles and five torches were lit, representing the seven planets. There was Jovial music to disperse the pernicious air and to expel the influences of bad planets. They drank astrologically distilled liquors".

3. The Planets
Each Geomantic Figure is related to one of the Planets, which each have a specific day and aspects of certain types of Questions:
Sun (Sunday) concerned with music, feasts, success, power, employers, life, money, growth, imagination, creativity and health.
Moon (Monday) concerned with travel, fishing, birth, tides, the public, journeys, change, personality, visions and dreams.
Mars (Tuesday) concerned with war, struggle, victory, energy, haste, anger, destruction, danger, accidents or surgery.
Mercury (Wednesday) concerned with science, learning, trickery, theft, buying, selling, literature and communication.
Jupiter (Thursday) concerned with fortune, happiness, religion, abundance, growth, generosity and spirituality.
Venus (Friday) concerned with love, music, pleasure, emotions, women, children, the arts, beauty and extravagance.
Saturn (Saturday) concerned with gardening, farming, sorrow, bereavement, legacies, debts, wills, time and patience.

It is recommended that you make use of Geomancy on the day that is best suited to the question you need answering. For example, if your question is to do with arranging a party, then you should use Geomancy on Sunday the day of the Sun relating to feasts.

4. Casting a Divination
Once you have firmly stated the Question and have determined the appropriate aspect to be answered, you can click on the button labelled 'Cast'. This opens a small window, which you use to select your preferred method of casting the Divination.

The basic idea is to throw or pick a random selection of objects to form the first four Figures - or 'Mothers'. The program allows you to do this yourself, using Coins, Dice or Marbles or it will do the throwing for you using its built-in random number generator. The following sections describe each of the different methods that are available.

4.1 Throwing Coins
You can use 1 coin, or a number of coins (4 or 16). Throw the coin(s) and then record the result in the appropriate boxes - "Heads" or "Tails". You will need to enter 16 results, and the program will then be able to generate the Figures from your entries.

4.2 Throwing Dice
You can use 1 dice, or a number of dice (4 or 16). Throw the dice and then record the result in the appropriate boxes - "Odd" or "Even". You will need to enter 16 results to create the first 4 Figures.

4.3 Picking from a Bag
You will need a bag (that you can't see into - such as a velvet or canvas bag), which should be filled with a large number of similar objects - at least 40-50 objects. These can be Marbles, Coins or any other small object such that you can pick up at least a dozen or so in your hand. You will then need to pick out a number of objects 16 times, and record whether you have an "Odd" or "Even" number. Replace the objects in the bag after each pick.

4.4 Using Random Numbers
This method uses the computer's Random Number generator. This picks random numbers based on the exact moment that you click the 'Cast' button, so it is in effect controlled by your own intuition - when to click the button.

Once you have entered all 16 of your Results (or let the computer fill them in for you), you can click on the 'OK' button and the program will calculate and display each of the Figures as determined by the values you have entered. Each Figure consists of 4 rows with either 1 or 2 'stones' in it. A value of Heads or Evens will generate 2 stones, a value of Tails or Odd will generate 1 stone.

In the example on the right, we have four rows, the first two will have be generated from an 'Odd' or 'Tails' entry, the third row by a 'Heads' or 'Even' entry, and the final row from an 'Odd' or 'Tails' result. There are 16 possible different Figures that can be generated.

5. Interpretation
Interpretation of the Geomantic Layout is based on the fifteen figures created by the throw of the dice, or the selection of random numbers by the computer.

5.1 The Figures and the Judge
Looking at the overall layout, start with the Judge (the figure in the middle at the bottom of the layout). The aspect of the figure is given as the label at the bottom of the figure - Good, Bad or Neutral.

5.2 The Witnesses
If the meaning of the Judge is unclear, or not satisfactory, you should then consider the two Witnesses (slightly above and to either side of the Judge). Again, start by looking at their aspects, and consider the three aspects together - the Judge should be considered the more important reading. If you click on any Figure, then more detail appears in the legend at the bottom of the screen.

5.3 The Reconciler
If the Reading given by the three main Figures is inconclusive or unclear, you should then look at the Reconciler. This Figure is obscured when the layout is first displayed - to see the Reconciler just click on the Figure (at the bottom right of the layout).

5.4 Interpretation
To see full details of the readings for the Judge and the two Witnesses, click on the button labelled "Interpret". This will bring up a window in which the three figures, their aspects and their readings are shown. You can compare the three figures in detail - but if you are still unsure of the interpretation you can use the "Further Details" pick list, which allows you to get further clarity from the Beginning (the first Mother), the Termination (the fourth Mother) as well as the Reconciler.

5.5 Reading
Further detailed information can be found by clicking on any Figure (the Red Highlight will move to that Figure) and then clicking on the button labelled "Reading" at the bottom right of the main window (or just Double Click with the Mouse on the required Figure). This will display a Window with a full description of the Figure - including a woodcut by Durer representing the Figure.

5.6 Judgement
The operation of Judgement and the overall Interpretation was neatly summed up by Crowley, suggesting that a meditative and unbiased frame of mind is vital to assess the correct meanings given by the Geomantic Layout:

"In the judgement, the diviner stands once more in the need of his inmost and utmost attainments. He should exhaust the intellectual sources of information at his disposal, and form from them his judgement. But having done this, he should detach his mind from what it has just formulated, and proceed to concentrate it on the figure as a whole, almost as if it were the object of his meditation. One need hardly repeat that in both these operations, detachment from one's personal partialities is as necessary as it was in the first part of the work."

6. Astro-Geomancy
Astro-Geomancy is an extension of the basic Geomantic reading. In this theory, the first 12 figures are assigned to the 12 houses of the Zodiac. Each house relates to specific aspects of the Question - and can provide further interpretation and clarity. Also take note of the position of the house - whether it is Angular (positive), Succedent (neutral) or Cadent (negative) in terms of its effect on the interpretation.

6.1 The Houses
Each house is given a specific meaning, such that each sector of the sky is associated with a particular type of question. 

You can use the pick list on the Astrology chart to select Aspects of your question, and get further clarification and interpretation of your main question. 

Note that there are three types of House - Angular (positive towards the question), Succedent (less effective - even neutral) and Cadent (potentially negative). Each type is shown on the screen - and you can therefore determine the effect of each Aspect.

6.2 The Signs of the Zodiac
The Zodiac signs are determined from the sign relating to the First House, and then follow in sequence anti-clockwise using the normal Zodiac order. For more sophisticated readings you can then match up the Zodiac signs with the Houses using standard Western Astrological references. Hold the Mouse over one of the Zodiac signs to read the name of the sign as well as a short outline of the aspects relating to the selected sign.

6.3 The Planets
Each Geomantic Figure is also connected to a planet. Click on the button labelled "Show Planets" and the planet symbols will be displayed as the inner circle of the Astrological chart. To read the aspect of any planet, just hold the Mouse over the symbol for the planet and a small title will appear giving details of the aspects favoured by the planet.

6.4 A Word of Warning
Please note that in Astro-Geomantic tradition if RUBEUS or CAUDA DRACONIS fall in the first House or the Ascendant, then the chart is Not Fit For Judgement and it should be destroyed without further calculation or consideration. You should not attempt divination again concerning this question for at least a couple of hours and preferably not for a day or so. Presumably the question is important for such a result to have occurred, and therefore you should think about it very seriously before attempting another divination.

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The Geomancy CD-Rom brings you a complete Divination system - quite different to Feng Shui or the I Ching. It is based on Earth Divination - looking at the patterns created by the forces of the Universe.

Features include:

  • Geomancy - many different ways for you to cast the divination - using Coins, Dice, Marbles or the computer itself. 
  • Planets - use the Astrological Planets to determine the most auspicious day for your divinantion.
  • Readings - Readings for all outcomes, with details of Elements, Planets etc.
  • Astro-Geomancy - extend your interpretation using the 12 houses of the Zodiac. 
  • Runes - use the ancient Scandinavian Runes for Divination
  • Online Help - complete instructions built into the program - no paper manual needed.

For more details and to find out how to get hold of a copy - contact mark_shackelford@hotmail.com